Privacy
Updated 8 October 2026.
This notice tells you what personal data the service uses. Archonium LLC, trading as No Show, is a company in the United States of America. Accepting the Terms of Service is not consent for extra privacy uses. We will keep the promises in this notice.
The public contact is [email protected].
Who holds what
Some guest records exist from guest play before the closed beta. A guest record has a generated player identifier and a chosen fighter name. It has no email address or real name. Gameplay records still attach to that guest identity. A registered account uses your email address for sign-in.
If you join the beta waitlist, Clerk stores your email address for the beta invitation.
Clerk stores the email address and manages sign-in codes and provider sessions. Clerk also stores the raw verified phone number. No Show stores a stable player identifier and one hash of the Clerk subject. The game account database does not store the email address.
No Show does not keep email codes, provider tokens, bearer credentials, raw phone numbers, or raw network addresses in its game account database. Clerk, hosting, and network systems can still process some of those values to run the service.
What the service uses
You choose a fighter name when you enter. You give an email address when you open a registered account. You give a phone number when you verify for text and voice. The game creates gameplay records such as movement, combat, and progression.
No Show stores account records, terms-acceptance records, and accepted text-chat messages. No Show stores voice-route, block, and report records without audio. No Show stores moderation, security, and service audit records. If you buy something, Tebex handles payment data. No Show does not store card or bank data.
Why the service uses data
The service uses data to run registered play, sign-in, and account recovery. It uses data to keep the guest records that exist. It uses data to keep sessions and restore a battle after a drop. It uses data to run text chat and live voice. It uses data to limit abuse and review safety reports. It uses data to operate the shop when checkout is available.
We use personal data to run the service you request, to keep the service safe, and to keep proof of the terms you accepted. The service does not sell your data. The service does not use your data for advertisements.
People who receive data
Clerk processes sign-in and phone verification. Tebex is the seller and the Merchant of Record. Tebex processes checkout and payment data when checkout is available. Read the Tebex privacy policy for how Tebex uses that data. We use hosting providers to run the website and the game. Clerk may process sign-in data in the United States.
How long we keep data
Cookie and session expiry are not the retention period for all records. A registered session cookie lasts up to 10 minutes. After account closure we delete weapon selections and remove the Clerk user. We hold the phone hash for 30 days and then delete it. We currently keep accepted chat, gameplay, consent, and audit records after closure. There is no timed erasure of those records today.
Account closure and your choices
Account closure ends access. It is permanent and cannot be reopened by self-service. Account closure is not the same as a deletion request. If you want the account closed, say that you want permanent closure. If you want to see, correct, or delete data, say what you want us to do.
If a law where you live gives extra privacy or consumer rights, we honour those rights where that law requires it. Send data questions and requests to [email protected]. We do not currently provide an automated export. We can still handle a request by email.
Children
You must be 13 or older to use the pre-alpha game. In the EU or the EEA, you must be 16 or older. You confirm your age when you accept the terms. No Show does not collect a date of birth.
Cookies, voice, and chat
Read the Cookies page for cookie details. Voice audio is not stored. Accepted text chat is stored.
Gameplay experience
Gameplay experience sharing is part of play.
The game stores one opaque player identifier in first-party local storage.
The game uses this identifier to measure play progress such as entry, combat, and exit.
The game does not send names, email addresses, phone numbers, credentials, chat, or voice in these events.
Play does not include a control to turn this sharing off.
If the analytics service fails, you can still enter, fight, and leave.